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[iOS] An application sound starts playing for a few seconds when Siri be...
How to reproduce:1. Open the attached Unity project "SoundSystem.zip"2. Build and Deploy the project to a device3. Make sure that th... Read more
Dynamic resolution broken with custom pass
Context: [https://github.com/alelievr/HDRP-Custom-Passes/issues/32] Repro steps:- Download the HDRP Custom Pass repo - Open the scen... Read more
Crash on il2cpp::icalls::mscorlib::System::RuntimeType::GetGUID when Bui...
Reproduction steps:1. Open the attached project "GuidResolutionError.zip"2. Build And Run the project using IL2CPP Scripting Backend... Read more
Exclude Unity.Rendering.HighDefinition.Tests from docs
API in Unity.Rendering.HighDefinition.Tests is currently public. This should be excluded from the docs.One way to do this is to crea... Read more
Editor window size and mode are not included when saving/loading a layout
Reproduction steps:1. Open the “MinProject” or any Unity project2. Maximize the editor3. Save a layout (Window > Layouts > Sav... Read more
Vector Graphics package is not importing transparencies of SVG files
How to reproduce:1. Open the user’s attached project2. In the Project window select the “minus_hover.svg” Texture 2D (Assets > Sp... Read more
[M1] Trail Renderer has artifacts
How to reproduce:1. Open the user’s attached project2. Enter Play Mode3. In the calendar select January 3rd and press the “RECORD” B... Read more
Incorrectly culled polygons and apparent gaps are seen in the ocean when...
Reproduction steps: Open the attached project Open the “/Assets/Test.unity” Scene Enter the Play Mode Observe the left side of the G... Read more
Blit API of Renderer Feature results in brighter lighting when Scene vie...
Reproduction steps:1. Open the attached “IN_8694_2021_3“ project2. Open the “BugScene” scene3. In the Scene view switch to isometric... Read more
[HDRP] Entering Play mode when Render Pipeline Asset is set to None and ...
Reproduction steps:1. Open the user's attached "2021 HDRP test.zip" project2. Go to Edit > Project Settings > Graphics3. Set t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS