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By Design
By Design in 2021.3.X
Votes
0
Found in
2021.3.8f1
Issue ID
UUM-10825
Regression
Yes
Blit API of Renderer Feature results in brighter lighting when Scene view projection mode is isometric
Reproduction steps:
1. Open the attached “IN_8694_2021_3“ project
2. Open the “BugScene” scene
3. In the Scene view switch to isometric projection mode or enable 2D mode
Expected result: Lighting doesn’t change
Actual result: GameObjects are lit significantly brighter
Reproduced in: 2021.2.19f1, 2021.3.8f1
Not reproduced in: 2020.3.37f1, 2021.1.26f1
Could not test in: 2022.1.12f1, 2022.2.0b4, 2023.1.0a4 (“You can only call cameraColorTarget inside the scope of a ScriptableRenderPass” errors)
Reproduced on: Windows 10, macOS Monterey 12.0.1
Note: The Scene view switches between expected and actual results when clicking in the Scene view or interacting with Inspector with a GameObject selected (especially Reflection Probes)
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Resolution Note:
In the project sent with the bug report the renderer feature does tonemap pass with custom render feature with a blit. The shader shouldn't use the default ZTest value and should set ZTest Always and that will fix this issue
Resolution Note (2021.3.X):
In the project sent with the bug report the renderer feature does tonemap pass with custom render feature with a blit. The shader shouldn't use the default ZTest value and should set ZTest Always and that will fix this issue