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TextField using USS style becomes broken when no DisplayStyle.* is called
How to reproduce:1. Open the attached "1410902.zip" project2. Open the "AI Designer" window (AI Designer -> Tree Editor)3. Add a ... Read more
[WebGL] Video Player updates to a previously sought frame when seeking a...
Reproduction steps:1. Open the “IN13187_VideoSeek“ project2. Open the “SampleScene” scene3. Build And Run using WebGL4. Click to pla... Read more
Stackwalker is misconfigured to downloads symbols from symbol servers
See https://forum.unity.com/threads/unity-2022-1-9f1c1-windows-non-development-standalone-player-insists-downloading-debug-symbols.1... Read more
[VFX Graph] Lit/Unlit particles are not compiled with new ShaderGraph in...
How to reproduce: Open the attached package Open Repro Scene (SG is in HDRP, if you are using URP Support VFX Graph flag gonna be ne... Read more
Terrain is not affected by Environmental Lighting when Draw Instanced is...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/SampleScene”3. Select the “Terrain” GameObject and go t... Read more
Key bound action is canceled when pressing "E" key
Reproduction steps:1. Open the user’s project2. Open Assets/Scenes/SampleScene3. Press play and then press escape to open Keybinds w... Read more
Unicode Character Error in console when browsing assets in Package Manager
Steps:1. Open new Unity project and create a standard 3d template2. Open Windows tab and click on Package Manager tab3. Go to My Ass... Read more
Profile Analyzer column positions aren't saved properly when switching b...
How to reproduce:1. Open the attached project (“IN-10784_repro.zip“)2. Open Profile Analyzer (Window → Analysis)3. Load the attached... Read more
UI Toolkit: Gaps between VisualElements with Grow 1, when scaled with "S...
Reproduction steps: Open the attached project Open the “/Assets/SampleScene.unity” Scene Open the Game View and observe the white re... Read more
”DrawMeshNow” is not drawing Mesh immediately (DX12)
How to reproduce:1. Open project “DrawMeshNow.zip“2. Open the “Bug” Scene (Assets > Bug)3. Enter Play Mode and observe the Game w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS