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Duplicate
Votes
1
Found in
2021.3.7f1
2022.1.12f1
2023.1.0a6
Issue ID
UUM-11772
Regression
No
[VFX Graph] Lit/Unlit particles are not compiled with new ShaderGraph integration when property contains Mode set to Integer
How to reproduce:
# Open the attached package
# Open Repro Scene (SG is in HDRP, if you are using URP Support VFX Graph flag gonna be needed)
# Open Unlit_VFX SG
# Select Float property in Blackboard
# in Graph Inspector change Mode from Default to Integer
Expected result: Shader is compiled for particles and errors are thrown
Actual result: Shader is not compiled for particles and errors are thrown
Error messages:
{color:#FF0000}[Worker1] Shader error in 'Hidden/VFX/TestTransparent/System (1)/B/Mesh{color}
{color:#FF0000}VFX Unlit{color}
{color:#FF0000}SG Unlit': 'Frag': input parameter 'packedInput' missing semantics at /Users/Vita/Documents/unity/packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl(88) (on d3d11)Compiling Subshader: 0, Pass: ForwardOnly, Fragment program with _BLENDMODE_OFF{color}
{color:#FF0000}[Worker1] Shader error in 'Hidden/VFX/TestTransparent/System (1)/A/VFX Unlit{color}
{color:#FF0000}SG Unlit': 'Frag': input parameter 'packedInput' missing semantics at /Users/Vita/Documents/unity/packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl(88) (on d3d11){color}
{color:#FF0000}Shader error in 'Hidden/VFX/TestTransparent/System (1)/A/VFX Unlit{color}
{color:#FF0000}SG Unlit': 'VertVFX': function return value missing semantics at /Users/Vita/Documents/unity/packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/VisualEffectVertex.hlsl(18) (on d3d11){color}
Tested and reproduced on: 2021.3.7f1, 2023.1.0a6
Note: This affects both Lit and Unlit Output. With Unlit outputs are dispalyed in magenta color, Lit contains visual artifacts
-
Resolution Note:
null
Duplicate of another internal issue: UUM-555: [VFX/SG] Incorrect interpolator specifier
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