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Colors majorly change when the Volume Component's "Weight" property valu...
Reproduction steps: Open the attached project Select the “Volume” GameObject in the Hierarchy window Play around with the Volume Com... Read more
[VFX Graph][Oculus][GLES 3] Skinned Mesh and Mesh sampling effects do no...
How to reproduce: Import the attached pacakge Switch Grpahics API to GLES 3 Deploy project to Oculus 2 Expected result: !image-2022-... Read more
[Windows 11][Profiler] Warnings are thrown when in Play Mode with Profil...
Reproduction steps: Create a new project on Windows 11 Open the Profiler window Enter Play Mode Switch to the profiler window Expect... Read more
Serializable type loses its "NaN" value when copying and pasting it in t...
How to reproduce:1. Open the attached project "Paste NaN in Serializable Type Bug.zip"2. Select "GameObject" in the Hierarchy window... Read more
Editor complains that default renderer is missing
in a URP project after switching render path between forward and forward and creating a new material/shader editor complains that de... Read more
Crash when opening project
Reproduction steps:1. Open the user’s attached project Expected result: Project opens normallyActual result: Unity Editor crashes wh... Read more
ArgumentOutOfRangeException is thrown when clicking on a button in the G...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Click on one of ... Read more
Crash on IsTypeTreePPtr when removing NULL element from a SerializableRe...
Reproduction steps:1. Open the user’s attached project2. Click Assets/Opsive/UltimateCharacterController/Demo/Prefabs/Items/FragGren... Read more
Crash on AssetImportManager::Import when starting project
Reproduction steps:1. Open user attacher project Expected result: The project starts normallyActual result: Project crashes when sta... Read more
UI, Game View colors become oversaturated when the “Use display in HDR m...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Observe the Game View Enable the “Us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS