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Prefab's field custom serialization is incorrect when the field is overr...
Reproduction steps:1. Open the “IN-14866_OverridenFieldSerialization“ project and open the “Main” scene2. Rename the “B” scene to “B... Read more
Shader Graph Custom Velocity does not apply when setting custom velocity...
Reproduction steps:1. Open the “IN-14867_CustomVelocity“ project2. Open the “OutdoorsScene“ scene3. Enter the Play mode4. Observe th... Read more
[OpenXR] Camera.stereoEnabled outputs false as long as SRP is enabled
Steps to reproduce:1. Open the attached user's project "BetaURPOpenXRTest.zip"2. Make sure that OpenXR is enabled in the XR plug-in ... Read more
[XRIT] HoverEntered/HoverExited of the interactable is outputted if Dire...
Steps to reproduce:1. Open the attached user's project "XRInteractionToolkitDirectInteractorBugReport.zip"2. Open a scene "BugReport... Read more
Pure virtual function call at PhysicsManager::AwakeFromLoad() Line 1137 ...
Steps to reproduce:-Due to the nature of the crash and the project is a location based VR installation that uses lots of external ha... Read more
HDRP Lit Decal Output Node is missing when trying to add it from the "Cr...
Reproduction steps: Open the attached project Open the “/Assets/VisualEffects.vfx” Visual Effects Graph Right-click on the Visual Ef... Read more
Crash on DirectX12 with multiple stack traces when entering Play mode
Reproduction steps: Open the attached project “IN-14231.zip“ Open the “SpawnUntilCrashScene.unity” scene Enter Play mode and wait Ex... Read more
Crash on ImageFilters::Blit when saving a Timeline containing a Video wh...
Reproduction steps:1. Open the attached project "minTimelineCrash.zip" and load Scene "SampleScene"2. Select the "Take Recorder" Gam... Read more
[ChromeOS] "ConsumeOutputBuffers bad buffer index" warning is thrown wit...
How to reproduce:1. Open the user’s attached “VideoPlayerChromebookFreeze” project2. Build And Run the “SampleScene” Scene on Androi... Read more
AssetBundles don't rebuild in older versions when they were built with a...
How to reproduce:1. Download the attached “Test_a” project2. Create a copy of “Test_a” and rename it to “Test_b”3. Open the “Test_b”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS