Search Issue Tracker
By Design
Votes
0
Found in
2023.1.0a11
Issue ID
UUM-14798
Regression
No
Shader Graph Custom Velocity does not apply when setting custom velocity unless the GameObject's transform has also changed
Reproduction steps:
1. Open the “IN-14867_CustomVelocity“ project
2. Open the “OutdoorsScene“ scene
3. Enter the Play mode
4. Observe the left sphere when pressing and not pressing the spacebar key
Expected result: The sphere is always blurred
Actual result: The sphere is blurred only when its transform is changing (when the spacebar key is pressed)
Reproduced in: 12.1.7 (2021.3.9f1), 13.1.8 (2022.1.15f1), 14.0.3 (2022.2.0b7), 15.0.1 (2023.1.0a9)
Could not test in: 10.10.0 (2020.3.39f1) - Graphics.CopyTexture errors
Reproduced using: Windows 11, macOS Monterey 12.0.1
Note: Also reproduced in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
- Lights only visible in left eye in VR when using built-in pipeline
- UI Builder Inspector shows element's custom name when using "Unset" to clear the name
Resolution Note:
To have motion vectors for non moving object make sure to set Motion Vector for Vertex Animation on the material.
After doing so in the repro project all worked as expected