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IME languages are not recognized when entering input in Mobile and WebGL...
Open the attached project "InputAndTMPInput-TestProject.zip" In File > Build Settings make sure that the WebGL Platform is select... Read more
AnimatorOverrideController.SendNotification uses most of the CPU and tak...
Reproduction steps:1. Open the attached project “Bug Test.zip”2. Open the Profiler window and enable “Deep Profile”3. Enter Play mod... Read more
Tilemap Gizmo displayed at the wrong height when "Z Position" is set to ...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/MenuScene.unity”3. In the Hierarchy window, click “... Read more
Gradle Build failure when building a new project
Reproduction steps: Create a new Unity project Switch the build platform to Android Build the project Expected result: The build is ... Read more
[2022.1] Crash on SetupAxes when duplicating two or more GameObjects at ...
How to reproduce:1. Open the user-attached project “My project”2. Open the “SampleScene” scene3. Expand “GameObject” GameObject and ... Read more
UI Elements are not wrapping correctly at certain Aspect Ratios when cha...
How to reproduce:1. Open the user-attached project “TestProject-Wrap”2. Set Game Tab to use Free Aspect Ratio3. Change the size of t... Read more
Unity Editor is rendered without the toolbar icons on Intel HD Graphics ...
How to reproduce:1. Open the user-attached project or create a new one2. Observe the Editor Expected result: All the icons are rende... Read more
UI Slider does not recognize Touch Input when attempting to drag on Wind...
How to reproduce:1. Open the user-attached project2. Build and Run the project (File → Build and Run)3. Attempt to drag the Slider W... Read more
The gap between shadow and the GameObject when zooming in
Reproduction steps:1. Open the attached ‘My project' project2. Open the ‘SampleScene’3. Zoom in, and observe the shadow of the ‘Cube... Read more
Framerate drops on some Android devices when using a custom shader
Reproduction steps:1. Open the user's attached "AndroidShaderPerformanceIssue-2021.3.zip" project2. Build and Run for Android3. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS