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Fixed

Votes

1

Found in

2020.3.38f1

2021.3.8f1

2022.1.14f1

2022.2.0b6

2023.1.0a9

Issue ID

UUM-13138

Regression

No

Tilemap Gizmo displayed at the wrong height when "Z Position" is set to 1 or higher

-

Reproduction steps:
1. Open the user’s attached project
2. Open the “Assets/Scenes/MenuScene.unity”
3. In the Hierarchy window, click “Grid” GameObject child “Scene Tilemap” GameObject
4. In the Tile Palette window, select a Tile
5. Set the “Z Position” to 1 or higher.
6. Mouse over the Scene view and observe the blue gizmo

Expected result: Gizmo of a tile is displayed at the correct height as set by the “Z Position”
Actual result: Gizmo of a Tile is displayed at the wrong height

Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a9

Reproducible on: Windows 10 Pro 21 H2

  1. Resolution Note:

    Fixed by another internal issue: UUM-11308: Selected Hex Area for non-zero Z positions is not drawn in the right position.

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