Search Issue Tracker
QOI file mode does not change when multiple files are selected
To reproduce:1. Open the project “QOIF”2. Select two .qoi files in the Assets folder (“dragon-nest” and “ravens_in_field”)3. Change ... Read more
Wrong/confusing error is logged when multi-extension SVG importer regist...
Reproduction steps:1. Open the user-attached project2. Observe the Console Expected result: No unclearable errors, the MultiSpriteSV... Read more
[2023.1] Static batching processes five times fewer objects than it shou...
How to reproduce:1. Open the user’s attached “StaticBatchingRegression” project2. Enter the Play Mode in the “Perf_Batching” Scene3.... Read more
The "Dirt Texture" property text has a lot of padding and causes difficu...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Select the “Global Volume” GameObjec... Read more
[iOS] UnityGfxDeviceWorker (32): EXC_RESOURCE RESOURCE_TYPE_MEMORY (limi...
How to reproduce:1. Download the attached project2. Build and deploy the project to iOS3. Observe the crash Actual result: "UnityGfx... Read more
"_targetRenderer.size" returns wrong value when setting "_targetRenderer...
Reproduction steps:1. Open the user's attached "CrazySpriteRendererBehaviour.zip" project2. Open the "DemoScene" Scene3. Go to "Test... Read more
Crash on burst_Intrinsic_unlikely when opening a project
Reproduction steps: Open the attached project “15584.zip“ Expected result: the project opens successfullyActual result: the Editor c... Read more
[HDRP] [VFX] Pixels removed by alpha still receive specular when Preserv...
Steps to reproduce: 1) Open attached scene 2) Make sure that both VFX graphs have Preserve Specular Lighting enabled in their output... Read more
[VFX] Graph view interactions are shared between VFX Graph tabs
Steps to reproduce: 1) Open attached project 2) Make sure that the window layout is similar to that on the video (both VFX tabs are ... Read more
Crash in native ImposterRenderTexture destructor
Steps to reproduce: Open the attached project Go to Window>General>Test Runner Select the Play Mode test tab Run the test "_02... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS