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FBX textures do not get extracted when clicking the 'Extract Textures' b...
To reproduce:1. Open the project “TestFBXImportBug”2. Select the Sign in the Assets → Models3. Select the Materials tab in the Inspe... Read more
ShadowCaster2D Shape Edit does not work when editing by dragging sides a...
To reproduce:1. Open the user’s project2. Select the “Chamber” GameObject in the Hierarchy (WorldSpawner → Gamma_Facility_0 → Blue_R... Read more
[URP] Second camera renders just a camera's background color when having...
How to reproduce:1. Build And Run the attached project on an iOS/Android device2. Observe the view Expected result: Black background... Read more
[Android] UI Toolkit Label cannot display Chinese/Korean/Japanese Unicod...
Steps to reproduce:1. Open the attached user's project "LabelUnicode.zip"2. Build for Android3. Observe the Chinese/Korean/Japanese ... Read more
[XRSDK] URP Camera with a renderTexture does not render in stereo in SPI...
Steps to reproduce:1. Open the attached user's project "StereoRenderTextureTest.zip"2. Enter Play Mode with a Quest 1/2 attached usi... Read more
Editor performance drops when moving near 2D light prefabs
Reproduction steps: Open the attached project “IN-12125.zip“ Open the “TORCH TEST“ scene Enter Play mode Move around in the scene ne... Read more
ContextualMenuPopulateEvent isn’t triggered when a field is bound to a S...
Reproduction steps:1. Open the attached project “IN-15128.zip”2. Select the Issue Replicator Asset in the Project window3. Right cli... Read more
Different values received when using character.glyphHeight on Windows an...
How to reproduce:1. Open the attached project2. Enter Play Mode and in the Console window observe the Glyph height Expected result: ... Read more
[VFX] Dragging regular material onto a VFX graph will override its own m...
Steps to reproduce: 1) Simply create a VFX graph in your scene and a material in asset browser 2) Drag and drop material onto the VF... Read more
Tests do not load when TestFixtureSource returns multiple items
How to reproduce:1. Open the attached “UnitTestFailure” project2. Select “Window“ → “General” → “Test Runner” in the main menu bar3.... Read more
All about bugs
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Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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