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[WebGL] Web Player with UnityWebRequest fails to load on Firefox browser...
Steps to reproduce: Open the attached project “WebApiTest.zip” in VisualStudio (Open "WebApiTest.sln") Run the project (Browser wind... Read more
[IMGUI][Windows] Enum field dropdown doesn't get closed when transformin...
How to reproduce:1. Open the user’s attached “My project (116)” project2. Open the “SampleScene” Scene3. Select the “Cube” GameObjec... Read more
[Android] All PlayerSettings Presets are updated when altering the "Text...
How to reproduce:1. Open the attached “IN-16501” project2. Select the “PS_1” PlayerSettings Preset in the Project Browser3. Alter th... Read more
[MacOS] RMB is stuck in a custom Editor window when pressing the button
How to reproduce:1. Open the user’s attached “testRightClickPressedButtonsStuck” project2. Open the “Test → Open Test Window” custom... Read more
EditorSceneManager.BackupScenes saves non-dirty scenes when entering Pla...
How to reproduce:1. Open the attached “EmptyProject” project2. Select “Window” → “Analysis” → “Profiler” in the main menu3. Enable t... Read more
Standalone profiler immediately starts profiling Paused Play Mode when l...
How to reproduce:1. Open up any project2. Enter Play Mode and Pause Play Mode3. Navigate to Window > Analysis > Standalone Pro... Read more
[Oculus] Crash on SetClientVersion when entering Play mode
Reproduction steps: Open the user's attached project Enter Play mode Expected result: Play mode is loadedActual result: Crash Reprod... Read more
Burst internal compiler error after installing Entities Graphics package
Steps: Use 2022.2.0b12 Create a new URP template project Open Package manager, click "+", select Add package by name, put "com.unity... Read more
The Search window returns wrong types of assets when using t:prefab query
Reproduction steps: Open the “LocTable” project Press CTRL + K In the Search window type “t:prefab” Expected result: One prefab appe... Read more
[URP] Opaque Layer Mask filters out meshes that use the 31st Layer when ...
How to reproduce:1. Open the user-attached project2. Open the “TestLevelMorgan” Scene3. Focus the “cybercube_1 (1)” Prefab in the Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor