Search Issue Tracker
Fixed
Fixed in 2023.1.X, 2023.1.0a26
Votes
0
Found in
2021.3.12f1
2022.1.20f1
2022.2.0b12
2023.1.0a15
Issue ID
UUM-17791
Regression
No
[Android] All PlayerSettings Presets are updated when altering the "Texture compression format" field in the PlayerSettings
How to reproduce:
1. Open the attached “IN-16501” project
2. Select the “PS_1” PlayerSettings Preset in the Project Browser
3. Alter the “Texture compression format” field to any value under Android section in the Inspector
Expected result: “Texture compression format” field value is changed only for “PS_1” Preset
Actual result: “Texture compression format” field value is changed for “PS_2” Preset and the active PlayerSettings setting, even though no Preset is selected
Reproducible with: 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15
Couldn’t test with: 2020.3.40f1 (the setting isn’t featured)
Reproduced on: macOS 12.5 (Intel), Windows 11
Note: Saving the project configuration causes “Multiple managers are loaded of type: PlayerSettings” to be thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2023.1):
Fixed in 2023.1.0a26