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[Linux][Windows][MacOS][Quest] Shader Prefiltering/Stripping does not ta...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click “Assets/Pipeline/R... Read more
EndLayoutGroup BeginLayoutGroup must be called first error appears when ...
Steps to reproduce:1. Download and open the attached project2. Select the "LayeredLit" material in the Project window3. In the Inspe... Read more
Editor freezes when building a project
Reproduction steps:1. Open the user’s attached project2. Go to File > Build Settings > Build3. Go to Player Settings > Publ... Read more
[M1] Rendering artifacts when transparent shader writes to depth buffer ...
Reproduction steps:1. Open the user’s attached project2. Inspect the Scene view3. In the Hierarchy select the “Main Camera” Game Obj... Read more
URP Particle Lit is missing #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
How to reproduce:1. Open the attached project "ParticleLitProbeOcclusion_Bug.zip"2. Enter Play Mode Expected results: The two smoke ... Read more
Game Objects get stuck in an infinite loop when passing NavMesh surface ...
Reproduction steps:1. Open the user’s attached project2. Enter the Play mode3. Press the "LET’S FIGHT!" button4. Click on “BASIC” bu... Read more
"AttributeOverrides" is being ignored in the UXML file of UI Builder
How to reproduce:1. Open the user’s attached project2. In the Project window open the “Window.uxml” file3. Observe the view Expected... Read more
IMGUIContainer size not properly computed when inside scrollview
Some flickering occurs when having IMGUIContainers in the scrollview. This is caused by the fact that now the layout of scrollview i... Read more
Public reference doesn't visually update when changing a public referenc...
How to reproduce:1. Open the attached project "PublicRefBug.zip"2. Open Scene "SampleScenes" (Assets/Scenes)3. Select the "AUDIO" Ga... Read more
Baked lights contain black areas when Range is set to over 5500
Reproduction steps: Open the user’s attached project Open “Assets/lightbake_error” Scene Open Window → Rendering → Lighting window I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor