Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2020.3.41f1
2021.3.12f1
2022.1.21f1
2022.2.0b13
2023.1.0a16
2023.2.0a1
Issue ID
UUM-18564
Regression
No
Baked lights contain black areas when Range is set to over 5500
Reproduction steps:
- Open the user’s attached project
- Open “Assets/lightbake_error” Scene
- Open Window → Rendering → Lighting window
- In the Lighting window press the “Generate Lighting” button
- When Lighting finishes generating inspect the Scene window
Expected result: All generated lights do not contain any artifacts or black areas
Actual result: When the Light range is set to more than 5500, the lights contain black areas
Reproducible with: 10.10.1 (2020.3.41f1), 12.1.7 (2021.3.12f1), 13.1.8 (2022.1.21f1), 14.0.3 (2022.2.0b13), 15.0.1 (2023.1.0a16), 2023.2.0a22
Reproducible on: macOS 12.6 and Windows
GPU Lightmapper throws errors
Invalid AABB aabb
Invalid AABB b0
Invalid AABB inAABB
CPU Lightmapper has the incorrect lighting values without the errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This bug has not been prioritised to be fixed for Unity 6. However, it will not be an issue in the next version of Unity as we are replacing the underlying architecture. I hope for now you can work around the issue by adjusting the light range for punctual lights.
Resolution Note (2023.2.X):
This bug has not been prioritised to be fixed for Unity 6. However, it will not be an issue in the next version of Unity as we are replacing the underlying architecture. I hope for now you can work around the issue by adjusting the light range for punctual lights.