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Fixed in 2020.3.47f1

Fixed in 2023.2.0a3

Votes

0

Found in

2021.3.12f1

2022.1.22f1

2022.2.0b14

2023.1.0a8

2023.2.0a1

Issue ID

UUM-18604

Regression

No

[M1] Rendering artifacts when transparent shader writes to depth buffer when using deferred rendering

Metal

-

Reproduction steps:
1. Open the user’s attached project
2. Inspect the Scene view
3. In the Hierarchy select the “Main Camera” Game Object and change the rendering path to”Deferred”

Expected result: The Scene view shows the Scene and its Game Objects without any interferences
Actual result: The Scene view has artifacts

Reproducible with: 2021.3.12f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a18

Could not test with: 2020.3.41f1 (No Silicon Editor)

Reproducible on: macOS Monterey 12.6 (M1)
Not reproducible on: Windows 10, macOS Monterey 12.6 (Intel)

Note: Not reproducible with Rosetta

  1. Resolution Note (fix version 2020.3.47f1):

  2. Resolution Note (fix version 2023.2.0a3):

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