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0
votes
Fixed
0
votes
Fixed

Player Setting "Virtual Reality Supported" is shared cross-platform

VR

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Jan 25, 2016

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Version/s: 5.3.2f1

In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more

0
votes
Fixed

Sprite is not sliced accurately into multiple Sprites when slicing Metho...

Package: 2D Sprite

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Oct 23, 2019

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Version/s: 1.0.0

How to reproduce: 1. Open the attached 'test-packages-2d.zip' project 2. Select Assets -> Test -> 'ExplosionSprite' Sprite 3. Open S... Read more

0
votes
Won't Fix

[Scene Template] View component doesn't reset in scene template

Scene Template

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Oct 09, 2020

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Version/s: 2020.2.0a15, 2020.2.0b7

All other components reset to their default values in the scene template except View Steps to repro: 1. Create a New Project 2. Pro... Read more

7
votes
Won't Fix

[Mono] Cultureinfo.currentculture doesn't work

Mono

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Mar 06, 2015

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Version/s: 4.6.3p2

To Reproduce: 1. Run the attached project. 2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more

0
votes
Fixed

[SubGraph] Block Subgraphs don't clear their UI when set to none.

Package: Visual Effect Graph

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Jan 21, 2020

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Version/s: 7.1.8

Repro steps: 1. Within a VFX context, create an Empty Subgraph Block 2. Select it and assign a subgraph block from the inspector tha... Read more

4
votes
By Design

Only the default Shader variant from the ShaderVariantCollection is incl...

Shader System

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Oct 14, 2020

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Version/s: 2018.4, 2019.4.0f1, 2020.2

How to reproduce: 1. Open attached "ShaderBundleBugReport.zip" and SampleScene scene 2. In the Toolbar, choose Bug/Bundle to build t... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

2
votes
By Design

[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...

Package: Ads

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Jan 17, 2020

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Version/s: 3.4.0

How to reproduce: 1. Open the attached "case_1212342.zip" Unity project 2. Build the Scene for the iOS platform 3. Attempt to deploy... Read more

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