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WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
“UnityException: Could not find the requested Platform Texture Settings...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window, select the “TEXTURELOCATION” Texture 3. Observe ... Read more
[UaaL][AppleTV] Empty project crashes on tvOS 12.3
How to reproduce: 1. Create & Open an Empty project 2. Build & Run on AppleTV using tvOS 12.3 Crashes when using: Apple TV 4K + tvO... Read more
[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...
Steps to repro: 1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device 2. Enable screen mirroring on iOS device 3... Read more
Child GameObject position is different in the DAE file from the FBX file...
Reproduction steps: 1. Open the attached project “FBX_DAE” 2. In the Project window select the “Assets/dae_u_avoid01.DAE” file 3.... Read more
Delegate registered through ListView.RegisterCallback<ClickEvent> method...
Reproduction steps: 1. Open the "IN-53068.zip" project 2. Open "Assets/Scenes/SampleScene" 3. Enter Play mode 4. Press on the "hello... Read more
[Animation] GameObject's Position on Axis is changed when default value ...
How to reproduce: 1. Open the attached project's Scene labeled "Level_2" 2. Open a Timeline Window and dock it in the Editor (Window... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
[Linux] Error spam in the Console when opening a project with an unautho...
Reproduction steps: 1. Connect an Android device to your system 2. Do not touch the popup asking if you want to allow the connecti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
- Depth Texture Mode "After Opaques" breaks when "Full Screen Pass Renderer Feature" is added
- The Code Previews panel is initially opened in a slightly minimized state