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[HDRP] Built project screen flickers when using HDRP
Reproduction steps:1. Open the attached project “FlickerRepro”2. Build the project3. Run the built project4. Look at the built proje... Read more
Hang after unloading game level and async loading main menu scene in add...
There are no reproduction steps. Reproducible with: 2021.3.8f1 (user) Reproducible on: Windows 10 (user machine) Note:- The Dump fil... Read more
[Linux] Crash on GUIView::SendLayoutEvent(GUIState&) when changing Anima...
Reproduction steps:1. Open the attached “CrashRepro” project2. In the Project window, click “Assets/ThirdParty/EMD Assets/CharacterP... Read more
[MacOS] Application with file dialog freezes when switching windows
Steps to reproduce:1. Open the “ModalDialog” project2. Build And Run the project3. Click the white circle4. Switch to some other win... Read more
[2D][Tilemap Extras] Tiles are rotated when painting with Random Brush
Reproduction steps:1. Open the attached project “TileMapBug”2. Open “Assets/Scenes/SampleScene” Scene3. Open Window → 2D → Tile Pale... Read more
PSS memory Leak on Android when app is left to idle (19 MB/Hr to 190 MB/Hr)
Steps to reproduce: Open the attached user's Project “LeakMemory” Select Android build target Add the default scene in the build set... Read more
The "Edit Collider" icon is not displayed when using more than one colli...
Reproduction steps: 1. Create a new project2. Import the attached prefab “Prefab“3. Select the imported prefab4. In the Inspector wi... Read more
[MacOS] Crash on -[CocoaMainMenu validateMenuItem:] when clicking on Men...
This case is a copy of case 1338752 in Fogbugz, and this was created just so that we can have backport in the new system. Reproducti... Read more
[XR][URP] Decals not rendering correctly when using multipass stereo ren...
When using multipass stereo rendering mode (checked windows DX12 and Vulkan and Quest OpenGLES3 and Vulkan) decals are not rendering... Read more
[XR][URP] VFX Graph particles not rendering on Quest 2 using OpenGLES3
VFX particles are not rendering when using OpenGLES3 on Quest2. On Vulkan they look fine however. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor