Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
1
Found in
2022.2.1f1
Issue ID
UUM-22668
Regression
No
[XR][URP] Decals not rendering correctly when using multipass stereo rendering mode
When using multipass stereo rendering mode (checked windows DX12 and Vulkan and Quest OpenGLES3 and Vulkan) decals are not rendering on all surfaces.
repro
add the decal feature to the URP renderer
create a decal and place on various surfaces
enabled multipass in xr settings
build and run and look for decals
I have a branch of the xr urp end to end test with this set up here:
[https://github.cds.internal.unity3d.com/unity/xr.xrautomatedtests/tree/ryanhy-2022.2-add-urp-decals]
Its the GraphicsTests/EndToendTests/URPIntegrationTests test project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Resolution Note:
Multipass is low priority. We evaluated the bug as non-KTLO bug and decide to close it as won't fix.
Resolution Note (2022.2.X):
Multipass is low priority. We evaluated the bug as non-KTLO bug and decide to close it as won't fix.