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0
votes
Won't Fix

Lod cross fade doesn't work with Shader Graph

Universal RP

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Jan 31, 2023

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Version/s: 2023.1.0b1

Shadergraph shaders do not give expected results when LOD Groups are set up to cross fade.Steps to repro: Open attached project Open... Read more

0
votes
Fixed

Memory Profiler doesn't show the negative values when comparing A and B ...

Package: Memory Profiler

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Jan 31, 2023

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Version/s: 0.7.1-preview.1, 1.0.0

Reproduction steps: 1. Open the attached project “profiler“2. Open the Memory Profiler “Window>Analysis>Memory Profiler”3. Pre... Read more

3
votes
By Design

“RegisterCallback<KeyUpEvent>” and “RegisterCallback<KeyDownEvent>“ call...

UI Toolkit Framework

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Jan 31, 2023

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Version/s: 2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0b2

How to reproduce:1. Open the user’s attached “TestJSONImport.zip” project2. Open Menu &gt; Test &gt; KeyUpEventTest3. Press the “Q”,... Read more

0
votes
Won't Fix

[VFX Graph] Use base color map set to none after material change in output

Visual Effects

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Jan 31, 2023

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Version/s: 2022.2.3f1, 2023.1.0b1, 2023.2.0a1, 2023.3.0a3

When changing the material type of a HDRP Lit output in VFX Graph to six way smoke and then back to standard, the field in the inspe... Read more

1
votes
Fixed

Coverage package fails to gather any coverage for generic methods

Package: Code Coverage

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Jan 31, 2023

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Version/s: 1.2.0

Steps to reproduce: Open attached project Open test runner Run tests Generate coverage report Open generated coverage report Inspect... Read more

0
votes
Fixed

[Mac] Context menu in Hierarchy is available but not functional when the...

Editor Platform

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Jan 31, 2023

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Version/s: 2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0b2

Steps to reproduce:1. Open a new Unity project2. Once the project is loaded, open another non-Unity window and keep it in focus3. Mo... Read more

0
votes
By Design

Cursor's static properties does not change when changing the Cursor's st...

MacOS

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Jan 31, 2023

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Version/s: 2020.3.44f1, 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a25

Reproduction steps:1. Open the “New2022Project” project2. Assign the “CursorLockOnly.cs” script to the “Main Camera” GameObject3. En... Read more

28
votes
Fixed

Cannot archive build for iOS using Xcode 13.3 when the project is built ...

iOS

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Jan 31, 2023

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Version/s: 2020.3.44f1, 2022.2.5f1, 2023.1.0b2, 2023.2.0a7

Reproduction steps:1. Open the attached project “BuildRepro” on a Windows machine2. Build the project for the iOS platform3. Export ... Read more

0
votes
Fixed

Crash on AssetDatabase::CheckCanAddObjectToAsset(Object*) when applying ...

Asset - Database

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Jan 31, 2023

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Version/s: 2022.2.1f1, 2023.1.0a21

Reproduction steps:1. Open the attached project “TextureCrash”2. In the Project window find the “Assets/Herringbone_Brick_baseColor”... Read more

0
votes
Fixed

Adding previously missing shader include does not reimport dependent shader

Shader System

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Jan 31, 2023

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Version/s: 2020.3.44f1, 2021.3.17f1

If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more

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