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[Addressables] "Exception: Reentering the Update method is not allowed" ...
Reproduction steps: 1. Open the attached user's Unity project "bug_tasks_and_sync_addressables.zip" 2. Enter the Play mode 3. Obser... Read more
Addressables.InitializeAsync() handle is auto-released and false cannot ...
Reproduction steps: 1. Open the user's attached project "Addr11819.zip" 2. Open PrefabsLoader.cs and change line 28 to "initOperatio... Read more
'Error while downloading Asset Bundle: CRC Mismatch' error is thrown whe...
How to reproduce: 1. Open the user attached "BundleCRC.zip" project 2. Go to Window > Asset Management > Adressables > Groups 3. In... Read more
The ResourceLocation.PrimaryKey points to the folder address when it is ...
Reproduction steps: 1. Open the attached “Test” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4... Read more
Large memory usage when using BuildLayoutGenerationTask
Reproduction steps: 1. Open the attached “TestBuildLayoutGenerationTask” project 2. In the top menu select Tools > Build Addressab... Read more
Asset bundles fail to load when there are curly brackets in the group or...
Reproduction steps: 1. Open the attached project "Bug addressables names" 2. Open the Addressables Groups window 3. Select Play M... Read more
[Addressables] The error "System.Exception: Trying to read non binary da...
Reproduction steps: 1. Open the attached project “ReproProject“ 2. Open the scene “Assets/Scenes/SampleScene.unity” 3. Enter Play... Read more
Background image doesn't disappear after setting it to null and releasin...
How to reproduce: 1. Build and run the "sandbox2.zip" project 2. Press on the first square with a log and observe the view Expected... Read more
Addressables create memory leak when using UnloadSceneAsync
Reproduction steps: 1. Open the user's attached project 2. Open Window -> Asset Management -> Addressables -> Groups 3. Build Add... Read more
Addressables in SpriteAtlas get unloaded by "UnloadUnusedAssets"
How to reproduce: 1. Open project "Addressables_SpriteAtlas.zip" 2. Go to the Window > Asset Management > Addressables > Groups and ... Read more
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