Search Issue Tracker
2022 02 20 TEST - 21
Stepsr5 5677 Read more
[Addressables] "Exception: Reentering the Update method is not allowed" ...
Reproduction steps:1. Open the attached user's Unity project "bug_tasks_and_sync_addressables.zip"2. Enter the Play mode3. Observe t... Read more
Addressables.InitializeAsync() handle is auto-released and false cannot ...
Reproduction steps:1. Open the user's attached project "Addr11819.zip"2. Open PrefabsLoader.cs and change line 28 to "initOperation ... Read more
Error “InvalidOperationException: Duplicate address ‘2’ found in Address...
Original Summary (Jira didn't like the long summary): Error “InvalidOperationException: Duplicate address ‘2’ found in Addresses.” i... Read more
Buttons in the "Assets with update issues" window block information when...
Reproduction steps:1. Open the attached project “CutOffRepro”2. Open the Addressables Groups window (Window > Asset Management &g... Read more
Addressables System Fails to load Sprite with Secondary Texture (Normal ...
How to reproduce:1. Open the attached project “IN-25939.zip“2. Open the “SampleScene“ Scene3. Open Addressables Group window by sele... Read more
Warning logs about missing scripts are thrown when building Asset Bundle...
Reproduction steps:1. Open the attached “bug-addressables-build-warnings.zip” project2. Open the “Addressables Groups” Window (Windo... Read more
[iOS] OutOfMemoryError crash on iOS when loading an addressables Scene
The user was able to reproduce the issue with: 1.19.19 (2021.2.17f1) First few lines of the crash:Crashed: Loading.PreloadManager (S... Read more
Background image doesn't disappear after setting it to null and releasin...
How to reproduce:1. Build and run the "sandbox2.zip" project2. Press on the first square with a log and observe the view Expected re... Read more
Addressables create memory leak when using UnloadSceneAsync
Reproduction steps:1. Open the user's attached project2. Open Window -> Asset Management -> Addressables -> Groups3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS