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"Fabrik Solver 2D" Component is missing a documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
"Culling Manager" Component is missing the documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
Spline.SetKnot creates a subscriber leak when the Scene tab is closed or...
How to reproduce:1. Open the attached “SplineBug” project2. Open “scene” scene3. Close the Scene tab4. Navigate to Window > Analy... Read more
CCD Solver 2D is missing documentation link
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> Create Empty3. Select the created GameObject4.... Read more
Terrain Tools Brush Spacing and Scatter property value does not move whe...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Terrain Tools package (com.unity.terrain-... Read more
Sprite Editor's Editing modes can be changed when the Sprite is in Read-...
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> 2D Object -> Sprites -> Square3. Select ... Read more
Terrain’s “Add Tree” window does not disable the “Add” button when the T...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Terrain GameObject (GameObject > 3D O... Read more
Last "Managed Field" property has truncated bottom padding when expandin...
Steps to reproduce: Create a new Unity project using the Universal 3D template From the Package Manager, install the Memory Profiler... Read more
Cinemachine camera does not jump to the target position when using Cinem...
How to reproduce: Open the “CinemachTest.zip“ project Open the SampleScene Enter Play Mode Press the “Move Camera“ button in the Gam... Read more
Tree Prefab Asset icon does not display leaves
Reproduction steps:1. Create a new project2. Create a Tree GameObject (GameObject > 3D Object > Tree)3. Select newly created G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS