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Problem when using EditorGUILayout.EnumFlagsField with a non-ordered Fla...
Reproduction steps:1. Open the “EditorHandleGizmoTest“ Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Game... Read more
Reimporting a texture asset changes its meta files when using a custom t...
Reproduction steps:1. Open the “textureimportertest” Project2. In Project Window and select Assets/TileTextures right-click it and s... Read more
Animation interpolation is incorrect when using a Sync Layer
Reproduction steps:1. Open the “Animator Bug project” Project2. Open “Assets/Scenes/SampleScene.unity” Scene3. In the Hierarchy Wind... Read more
Reference to audio clip is lost when Editor loses focus
Reproduction steps: 1. Open the “CatsronautEdited” project2. Open the “Assets/GAME/Scenes/New Scene.unity” Scene3. In the Hierarchy ... Read more
Conditional attribute method executing when the condition is not defined
Reproduction steps:1. Open the “ScriptableObject Test” project2. Open the “Assets/Scenes/New Scene.unity” Scene3. Enter the Play Mod... Read more
VFX throws an error Shader Graph asset located here '' is missing when u...
How to reproduce: Pull vfx-qa-ftp (link in the comments) Switch to 14.x branch (2022.2) Open project with 2022.2 and noticed that th... Read more
GameObject colour changes when searching anything in the Hierarchy searc...
How to reproduce:1. Open the project “IN_30132”2. Search for anything in the Hierarchy search field3. Observe the Scene view Expecte... Read more
Universal Render Pipeline: Overlay cameras have incorrect _ProjectionPar...
Reproduction steps:1. Open the attached project “CameraProject”2. Open the “Assets/BrokenScene.unity” scene3. In the Hierarchy Windo... Read more
ARFoundation 5.0.2 drift issue
1. What happenedOn iOS, a drift is very noticeable when the user moves their device, even slowly. When objects are in place they sho... Read more
Graphics.DrawProceduralInstanced isn't called in the Player when buildin...
Reproduction steps:1. Open the attached project “Fast-Surface-Mesh”2. Enter Play mode3. Build and Run the project Expected result: t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project