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”Assert.IsTrue” is not working when checking if “layerMask.value” is 0 w...
How to reproduce:1. Open the attached “CheckLayer.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3... Read more
UniversalRenderer using Render Graph fails to create RTHandles when the ...
How to reproduce:Open the attached project "Offscreen Camera Depth Texture.zip" Expected results: No errors thrown in the Console wi... Read more
The list is non-reorderable when the property is bound to the objects
Reproduction steps:1. Open the attached project “BindingBug“2. Open the scene “Assets/Scenes/SampleScene”3. In the Hierarchy window ... Read more
[VFX Graph] Undoing actions results in incorrect values instead of retur...
How to reproduce: Create a new particle system Add a set position block in initialize Drag-change the value Press Ctrl+Z/CMD+Z to un... Read more
Can not create new font when using TextMeshPro
Reproduction steps:1. Open the attached project “TextMeshProFont“2. Open the Fonts folder “Assets/TextMesh Pro/Fonts”3. Right-click ... Read more
TreeView is reordered incorrectly when reordering items between differen...
Reproduction steps:1. Open the attached project “TreeViewReorderingBug“2. Open the scene “Assets/Scenes/SampleScene”3. Enter the Pla... Read more
Managed debugger does not work on iOS 16
Repro steps: Follow the managed debugger instructions for either Visual Studio or Rider, using an iOS 16 device: [https://docs.unity... Read more
[UI Builder] Text size % are inconsistent
How to reproduce:1. Open the attached "repro_project.zip" project2. Open UI/CauldronUI/CauldronMainUI.uxml3. Select .buttonSmall cla... Read more
Crashes when invoking AStruct callback
Reproduction steps: Open the attached project “NativeCallbackTest” Enable IL2CPP (Edit > Project Settings > Player > Config... Read more
[UI Builder] Objects are pushed incorrectly inside visual element
How to reproduce:1. Open the attached "repro_project.zip" project2. Open UI/CauldronUI/CauldronMainUI.uxml3. Observe "Recipe" button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
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- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project