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[iOS] Crash when using ComputeSafeArea in UnityView.mm
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the crash Reproducible wi... Read more
[Linux][Input System] Crash on "GetGameControllerMapping(void*)" when Ga...
Reproduction steps:1. Create a new Project and open it2. Open the Edit > Project Settings > Player Window3. Under “Other Setti... Read more
[Win11] Tile Palette Clipboard does not reset size when Expanded
How to reproduce:1. Open any project2. Open Tile Palette3. Toggle Tile Palette Brush Pick and Tile Palette Clipboard overlays4. Expa... Read more
[macOS] Resetting size of the Tile Palette Brush Pick overlay expands th...
How to reproduce:1. Open any project2. Open Tile Palette Window3. Toggle Tile Palette Brush Pick overlay4. Expand the overlay if Col... Read more
[IL2CPP][Android][iOS] Player crash when System.IO.Directory.GetFiles is...
Reproduction steps:1. Open the attached “CrashRepro” project2. Build and Run the “Scenes/SampleScene” scene Expected result: The app... Read more
InvalidKeyException thrown when using Addressables.LoadAssetsAsync<T> to...
Reproduction steps:1. Open the attached project “AddressablesBatchLoadBug”2. Enter Play mode Expected result: There are no errors in... Read more
Tile Palette Brush Pick and Tile Palette Clipboard overlay indicators in...
How to reproduce:1. Open any project2. Open Tile Palette3. Activate both Tile Palette Brush Pick and Tile Palette Clipboard overlays... Read more
[SpriteShape] EditSpline events are processed outside the Scene View
Steps to reproduce: 1. Open any Unity project2. Ensure that the 2D SpriteShape package is installed3. Create a new sprite shape (Gam... Read more
Saved Picks overlay for Tile Map doesn't open and produces errors when o...
How to reproduce:1. Open any project2. Open Tile Palette and click "Toggles the visibility of the Tile Palette Brush Picks Overlay"3... Read more
[Linux] Crash on GUIView::IsVSyncEnabled when saving a preset
Reproduction steps:1. Open the attached “CrashRepro” project2. In the Hierarchy view, select “Ephraim” GameObject3. In the Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal