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Deleted scene selection is wonky in the Build Settings
Steps to reproduce:1. Open the attached project2. Open the Build Settings window (File>Build Settings)3. Select the fourth scene ... Read more
[macOS] "Preventing Sleep" setting is set to "Yes" in a built Player app...
How to reproduce:1. Create a new project2. Build And Run the project3. Open Activity Monitor4. Observe the “Preventing Sleep” settin... Read more
[Quest][URP] Enabling post processing on a camera when it's disabled on ...
Reproduction steps:1. Open the attached Project “BugRepro”2. Open Assets/crime scene3. Inside the Assets folder there is a URP Asset... Read more
RangeAttribute does not display the correct value when the range contain...
Reproduction steps:1. Open the attached project “RangeAttributeBug“2. Open the Scene “Assets/Scenes/SampleScene”3. In the Hierarchy ... Read more
Crash on VFXMemorySerializer::StoreObjects when switching between Lit an...
How to reproduce: [Short repro] Switch between Lit, Unlit Mesh, Quad, Lit Quad outputs multiple times, ~10 should be good Along the ... Read more
Output conversion and undoing actions result in missing shadergraph fiel...
How to reproduce: Note - this reproduction is consistent but will require patience as it does not seem to have common pattern. In te... Read more
Long Prefab save times when using Unity 2022.2 and higher
Reproduction steps:1. Open the attached project “PrefabSave”2. Open the Profiler window (Window > Analysis > Profiler)3. In th... Read more
[MemoryProfiler] Graphics size is not shown for RenderTextures in 1.1.0-...
Steps to reproduce:1. Open any Project with Unity version 2022.2.x or newer2. Make sure Memory Profiler Is installed via the manifes... Read more
Console displays error "UnityException: Creating asset at path Assets/Sc...
How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; In "Save Scen... Read more
"Development Build" watermark is shown in non-development UWP release bu...
Reproduction steps:1. Open the “Test UWP Dev Stripped“ project2. Open the “SampleScene” scene3. In Build Settings ensure the selecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor