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[HDRP] PRB Accumulation does not work when SSR for Transparents is enabled
Repro steps : - Open attached project - Open SampleScene - Take a look at the reflection in the checker floor (in game view) - Sele... Read more
[DXR] Crash after deleting Area Light
Reproduction steps 1) Checkout HDRP/staging github branch 2) Edit manifest to use mentioned branch(replace all local paths). 3) Ope... Read more
Using Volumetric Clouds and multiple Dynamic Lights produces incorrect l...
How to reproduce: 1. Open the user's project "HDRPBugTest.zip" 2. Open the "test1" Scene 3. Observe Cloud lighting 4. Disable "Plane... Read more
[HDRP] Enabling High quality Subsurface Scattering makes material render...
1) Open an HDRP project on Mac 2) Add a subsurface scattering material 3) Enable the high quality in the HD asset Read more
Editor Crash when upgrading HDRP Material to latest version with DXR ena...
Found with 2020.1.0a23 w/HDRP 7.2.0 Repro : - Open attached project (hdrp template with RTX enabled) - Open sample scene - Go to E... Read more
[HDRP] Lighting in scene flickers when camera is moved
[HDRP] Lighting in scene flickers when camera is moved When navigating through the scene, the light sometimes turns itself off in t... Read more
[HDRP] Fog effect on secondary Camera creates an opaque sky effect on th...
Reproduction steps: 1. Create a new HDRP template project 2. Create a new Camera 3. Set the new Camera's background to "None" and Cu... Read more
[HDRP] Far shadow frustum plane is incorrect when using Spot Light
How to reproduce: 1. Open the user's attached project 2. Open the "Main" Scene 3. Open the Scene view 4. Observe the Console log Ex... Read more
[HDRP] UnassignedReferenceException thrown when Material set to None und...
On assigning Material to None under Decal Projector component in the Inspector causes the editor to throw UnassignedReferenceExcepti... Read more
[HDRP] Selecting multiple lights produces error Specified argument was o...
In HDRP 7.2.0 and Unity 2020.1.0a4, select Area light and Directional light. An error will occur The issue does not occur: On legac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker