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0
votes
Fixed

Unused separation line is present in the Palette dropdown menu of the Ci...

Package: Cinemachine

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Sep 18, 2025

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Version/s: 3.1.4

Steps to reproduce:1. Open any Project with Cinemachine Installed2. In a Scene's Hierarchy create a Cinemachine Camera and select it... Read more

0
votes
Fixed

Cinemachine Assets are not selected/highlighted when created in Project ...

Package: Cinemachine

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Sep 29, 2025

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Version/s: 3.1.4

Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Package Manager window3. Find and Install “Cinemac... Read more

1
votes
By Design

Cinemachine2D bounds are not calculated properly when switching cameras ...

Package: Cinemachine

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Oct 02, 2025

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Version/s: 3.1.4

Steps to reproduce:1. Open the attached project “Promoted!.zip”2. Open the “Demo“ scene3. Enter Play mode4. Walk with the character ... Read more

0
votes
Active

Warning is outdated when the Cinemachine Composer Component is present w...

Package: Cinemachine

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Oct 14, 2025

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Version/s: 3.1.5

Steps to reproduce: Open any Project with Cinemachine 3+ Installed Add a "Cinemachine Rotation Composer" Component to any Game Objec... Read more

0
votes
Active

Cinemachine Hard Look At component is ignored when Cinemachine Third Per...

Package: Cinemachine

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Dec 01, 2025

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Version/s: 3.1.5

How to reproduce:1. Extract and open the attached “IN-125049.zip“ project2. Open the “SampleScene“ scene3. Observe the Game View Exp... Read more

1
votes
Active

DepthOfField error when a project is created with both HDRP and URP

Package: Cinemachine

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Dec 09, 2025

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Version/s: 3.1.5

Reproduction Steps: 1- Create an empty project (URP or HDRP) 2- In the package manager, add the other rendering pipeline (URP or HDR... Read more

0
votes
By Design

Add Extension dropdown in the Cinemachine Camera component does not have...

Package: Cinemachine

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Dec 15, 2025

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Version/s: 3.1.5

Steps to reproduce: Create a new Unity project and install the Cinemachine package In the Hierarchy, right-click -> Cinemachine -... Read more

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