Search Issue Tracker
Fixed
Fixed in 3.1.6-pre.1
Votes
0
Found in [Package]
3.1.5
Issue ID
CMCL-1724
Regression
No
Warning is outdated when the Cinemachine Composer Component is present without a Tracking Target Assigned
Steps to reproduce:
- Open any Project with Cinemachine 3+ Installed
- Add a "Cinemachine Rotation Composer" Component to any Game Object
- Fix issues to add "Cinemachine Brain" and "Cinemachine Camera" to the Scene
- Observe the Warning in the "Cinemachine Composer" Component
Actual results: Warning "A LookAt Target is required in the CinemachineCamera" is shown
Expected results: Warning should read "A Tracking Target is required in the CinemachineCamera" should be shown instead as this was changed with all the other Components that require a Tracking Target
Reproducible with versions: 3.1.4 (6000.4.0a2)
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment