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`Texture.nonStreamingTextureMemory` is increased each time when entering...
Reproduction steps:1. Open the “TextureStreamingStripped“ project2. Open the “SampleScene” scene3. Enter the Play Mode a few times w... Read more
Generated Entities look different when Depth Priming Mode is changed
Reproduction steps:1. Open the attached project “ecs-draw-test“2. Open the “SampleScene” Scene3. Set the Depth Priming Mode to Auto ... Read more
[WebGL] A MP3 audio clip downloaded through UnityWebRequestMultimedia.Ge...
Steps to reproduce: Download attached project Switch platform to "WebGL" and click Build&Run Open Debug Console in browser and l... Read more
Changes made to "Scripting Define Symbol" are not saved if "Apply" is pr...
How to reproduce:1. Create a new project2. Press Edit -> Project Settings -> Player3. Under the "Scripting Define Symbol" pres... Read more
Constraint Settings are folded back when deselecting a GameObject with t...
How to reproduce:1. Open the attached project “PosConBug.zip“2. Open the “SampleScene“ Scene3. Select the “Cube“ GameObject in the H... Read more
Cannot see full stacktraces in console when collection is not disposed
How to reproduce:1. Download and open the attached project2. Open SampleScene3. Enter and exit Play mode Expected outcome: A full st... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project ”NullReferenceProject”2. Enter The Play mode3. Click on the “Next“ button while the ... Read more
NullReferenceException when building to Dedicated Server with ECS package
Reproduction steps:1. Open the attached “ASDQWE” Project2. In the top menu select File > Build And Run Expected result: The Playe... Read more
Not all animation clips are working on an entity spawned GameObject when...
Reproduction steps:1. Open the users attached “repro project”2. Open “SampleScene“3. Enter Play Mode and observe that both GameObjec... Read more
[BiRP SG] "Shader error in 'Master': redefinition of '_SpecColor'" when ...
Reproduction steps:1. Open the attached "ASD" Project2. Open the "Assets/Test Lit Shader Graph.shadergraph" Shader Graph3. Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor