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Errors are thrown when attribute with source location is connected to Sp...
How to reproduce: Import the attached package Actual result: Errors are thrown to the console Invalid operation type: 544UnityEngine... Read more
Embedded Timeline Clips are not being played by the parent Timeline clip...
How to reproduce:1. Open the "IN_33987" project2. Open the "SampleScene"3. Enter the Play Mode4. Observe the Console Expected result... Read more
Search: UI Icon for "table view" and similar icons overlaps in the window
Repo steps: Open Unity Scene Open Window > Search > New window Resize the search window pulling the bottom of the menu until t... Read more
[AR Foundation] Player crashes when continually enabling and disabling A...
How to reproduce:1. Build the user’s attached “LulworthExerciseV.zip” project a mobile device2. In the app, keep enabling and disabl... Read more
Crash on GfxDevice::UpdateBufferRanges when entering the Play Mode
Reproduction steps:1. Open the attached project “SwapchainCrash”2. Enter the Play Mode Expected result: The Play Mode is enteredActu... Read more
Search: UI Icon for scroll bar overlaps with saved searches panel
Repo steps: Open Unity Scene Open Window > Search > New window Click the "saved searches panel" under the search bar Resize th... Read more
Search: Column actions are displayed in code strings "Edit m_ActiveQuery...
Steps to reproduce: Create a 3D project Add 3D Object -> Cube Window -> Search -> New Window Enter the search string "Cube"... Read more
Video from Video Player is not updated immediately in the Edit Mode when...
How to reproduce:1. Open the user’s attached “VideoPlayerTest.zip” project2. Open the “SampleScene“ Scene (Assets > Scenes > S... Read more
AudioSource.time displayed value stays at 0 when changing AudioSource.ti...
Reproduction steps:1. Open the attached “Audio source time property bug” project2. Open “Assets/Scenes/SampleScene.unity” scene3. En... Read more
Base and Compared are displayed vertically when comparing memory snapsho...
How to reproduce:1. Open the attached project "profiler.zip"2. Open Window>Analysis>Memory Profiler3. Select Compare Snapshots... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field