Search Issue Tracker
Fixed in 2023.3.0a1
Fixed in 2023.2.X, 2023.2.0b1, 2023.3.X
Votes
0
Found in
2023.2.0a11
Issue ID
UUM-33414
Regression
Yes
Base and Compared are displayed vertically when comparing memory snapshots in the Memory Profiler
How to reproduce:
1. Open the attached project "profiler.zip"
2. Open Window>Analysis>Memory Profiler
3. Select Compare Snapshots in the Memory Profiler window
4. Select 2 memory snapshots to compare
5. Go to the Unity Objects tab
Expected results: Base and Compared are displayed horizontally
Actual results: Base and Compared are displayed vertically
Reproducible with: 1.0.0, 1.1.0-exp.1 (2023.2.0a9)
Not reproducible with: 1.0.0, 1.1.0-exp.1 (2022.2.14f1, 2023.1.0b11, 2023.2.0a8)
Could not test with: 0.7.1-preview.1 (2020.3.46f1, 2021.3.22f1) (no Base/Compared)
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment