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If the game uses Play Asset Delivery 1.8.x version, the game crashes as ...
When Play Asset Delivery version 1.8.0 or later is applied, a crash occurs at runtime in mainTemplate.gradle( implementation'com.goo... Read more
Addressables Report window can be resized in a way that restricts access...
Steps to reproduce: 1. Open a new project and install the Addressables package2. Open Window>Asset Management>Addressables>... Read more
Build>Default Build Script results in an error when attempting to build ...
Steps to reproduce: 1. Open the attached project2. Open Window>Asset Management>Addressables>Groups3. In the opened window,... Read more
RenderDoc fails to capture Game window when Particle System is used
Reproduction steps:1. Open the attached “RenderDoc Bug.zip“ project2. Open the “Scene” scene3. Right-click on Game window and select... Read more
The Editor crashes while opening the project after the PlasticSCM confli...
How to reproduce:1. Open the attached “IN-35713“ project and observe Expected result: The Editor opens the project.Actual result: Th... Read more
HDR is not applied to the Scene when custom Draw Mode is selected
Reproduction steps:1. Open the attached “URP Beta.zip“ project2. Open the “DrawModeSDRBug” scene3. Observe the Scene window4. Select... Read more
Video Player Component causes performance degradation in WebGL Player wh...
How to reproduce:1. Make sure that a CORS extension is installed and the appropriate settings are enabled in the browser that will b... Read more
UIToolkit foldout with property drawer unfolded arrows are wrong when se...
Steps to reproduce:1. Open the “SerializedReference-multi-selection” project2. Select one of two SerializedObject assets in the Asse... Read more
Interpolation between values occurs when the Particle System parameter i...
How to reproduce:1. Open the user-attached project “particle-constant-bug”2. Open the scene “SampleScene”3. Select GameObject “Parti... Read more
IDE is not able to save Burst code
Reproduction steps:1. Open the attached “VR_Fast_Rendering_20230403-102414.zip“ project2. Open “CubeAnimator.cs” Script with Visual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS