Search Issue Tracker
By Design
By Design in 2021.3.X
Votes
0
Found in
2021.3.22f1
Issue ID
UUM-32789
Regression
No
If the game uses Play Asset Delivery 1.8.x version, the game crashes as soon as it is launched.
When Play Asset Delivery version 1.8.0 or later is applied, a crash occurs at runtime
in mainTemplate.gradle
( implementation'com.google.android.play:asset-delivery:2.0.0 ) After adding this syntax to the library, the problem occurs even though there is no call section.'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
According to Google Documentation, there are specified minimum versions of Unity that have to be used. Which is all versions from 2021.3
https://developer.android.com/guide/playcore/asset-delivery/integrate-unity
Resolution Note (2021.3.X):
According to Google Documentation, there are specified minimum versions of Unity that have to be used. Which is all versions from 2021.3
https://developer.android.com/guide/playcore/asset-delivery/integrate-unity