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Platform Settings on the Aseprite Sprite can't be saved
How to reproduce:1. Open the attached project “AsepriteBug”2. In the Project window, in Assets → Sprites, select the “Test” Sprite3.... Read more
DX12 uses approx twice as many buffers as D3D11 when rendering a large mesh
How to reproduce:1. Open the attached project "SlowDX12_SRP.zip"2. Build the project3. Run the Build through RenderDoc4. Capture Fra... Read more
Some highlighted text can be moved even though it's not imput
Reproduction steps:1. Create a new Unity project2. Open the "About Unity" window3. Press Option or Option+a4. Click and drag from th... Read more
Search filter creates "unknown filter" error message in menu
Repo steps: Open Unity Scene Go to menu Window > Search > New window Click the "+" in the search bar Search "Name"/ "Alien"/ "... Read more
Volumetric Fog flickers when using the “Output Particle HDRP Volumetric ...
Reproduction steps:1. Open the attached project “VfxFogFlicker.zip”2. Enter the Play Mode Expected result: Fog doesn’t flickerActual... Read more
“TLS Allocator ALLOC_TEMP_TLS…” errors spammed in the Console window whe...
Reproduction steps:1. Open the attached project “AddressablesErrors”2. Open “Assets/Scenes/SampleScene.unity”3. Build Addressables b... Read more
The overlay camera does not capture RenderTexture when rendering to screen
Reproduction steps:1. Open the attached project “CameraNoImage“2. Enter The Play Mode3. Select “UI“ GameObject in the Hierarchy wind... Read more
Incorrect resolutions when reading from the player using Screen.currentR...
Reproduction steps:1. Open the attached project “WrongResolution”2. Go to File > Build Settings3. Make sure that "Development Bui... Read more
[Windows][Perforce]Having a workspace path with non-ASCII characters cau...
Reproduction steps:1. Create a new project in a path that contains Non_ASCII characters2. Open P4V3. In the “Server:” section write ... Read more
Search: Inspector section doesn't display selected item data
Steps to reproduce: Create a 3D project Add 3D Object -> Cube Window -> Search -> New Window Verify that the "Search" windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS