Search Issue Tracker
Fixed
Fixed in 1.0.0-pre.4
Votes
0
Found in [Package]
1.0.0-pre.2
Issue ID
DANB-445
Regression
No
Platform Settings on the Aseprite Sprite can't be saved
How to reproduce:
1. Open the attached project “AsepriteBug”
2. In the Project window, in Assets → Sprites, select the “Test” Sprite
3. Change any of the settings under the Platform Settings field in the Inspector
4. Click Apply
5. Deselect the Sprite and select it again
6. Observe the Platform Settings in the Inspector
Expected result: Previously applied changes are saved
Actual result: All the settings are reverted to default
Reproducible with: 1.0.0-pre.1, 1.0.0-pre.2 (2021.3.21f1)
Not reproducible with: 1.0.0-pre.1, 1.0.0-pre.2 (2022.2.13f1, 2023.1.0b8, 2023.2.0a7)
Reproducible on: Windows 11 Pro, macOS 11.6.6 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Resolution Note (fix version 1.0.0-pre.4):
Fixed in Aseprite Importer 1.0.0-pre.4