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A fatal error pop-up appears when opening a project that has files being...
Reproduction steps:1. Open the attached “repro-project“2. Observe the pop-up Reproducible with: 2021.3.23f1Not reproducible with: 20... Read more
Unset attribute in preset importer causes same attribute in imported ass...
How to reproduce:1. Open the user-attached “TestOfRegression-2022.zip”2. Select the “test.sprite” Asset in the Project window3. Sele... Read more
Find References In Scene does not update results in Project Browser when...
How to reproduce:1. Open the attached project "references.zip"2. Open Assets/Scenes/SampleScene.unity3. Right mouse click on Assets/... Read more
[Addressables] Binary catalog is much larger than the old .json catalog
How to reproduce:1. Open the attached project “TestBinaryCatalog3.zip“2. Make sure Addressables 1.21.2 is installed3. Build Addressa... Read more
GC Alloc every frame when using Addressables
Reproduction steps:1. Open the attached project “AddressablesBug”2. Enter Play mode3. Open the Profiler window and select a frame in... Read more
”DateTimeNow” reports the wrong date on mobile devices when having a spe...
How to reproduce:1. In the device settings, change Time Zone to Amsterdam2. Build And Run the user’s attached “iOS_Clock_Issue.zip” ... Read more
The expansion behavior is not the same as in CSS when used with VisualEl...
How to reproduce:1. Open the attached project "UIToolkit Styles Bugs.zip"2. Open Assets/Expansion.uxml3. Select "#expand-to-child-si... Read more
Memory type dropdown is hidden when narrowing the Memory Profiler window
Reproduction steps:1. Open the attached project “MemoryProfilerBug“2. Open the Memory Profiler (Window>Analysis>Memory Profile... Read more
The first click on the displayed materials is not registered when changi...
Reproduction steps:1. Open the attached project “MemoryProfilerBug“2. Open the Memory Profiler (Window>Analysis>Memory Profile... Read more
Just the name of a button is shown in the Event System preview window wh...
How to reproduce:1. Open the user’s attached “MinimalTestCase.zip” project2. Enter Play Mode3. Disable “EventSystem (Legacy)” GameOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS