Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2023.2.0a9
2023.3.0a3
Issue ID
UUM-33139
Regression
Yes
The first click on the displayed materials is not registered when changing the memory type in Memory Profiler
Reproduction steps:
1. Open the attached project “MemoryProfilerBug“
2. Open the Memory Profiler (Window>Analysis>Memory Profiler)
3. In the Open Snapshots Pane select the snapshot “1.1.0-exp1“
4. Open the tab Unity Objects
5. Expand the list RenderTexture
6. Select the list item Shadowmap
7. Change the memory type from Allocated Memory to Resident Memory on Device
8. In the References Component click on the displayed Material
Expected result: The material is selected
Actual result: The click does no effect
Reproducible with: 2023.2.0a6, 2023.2.0a9
Not reproducible with: 2022.2.13f1, 2023.1.0b10, 2023.2.0a5
Couldn't test with: 2020.3.47 (Memory profiler 1.1.0-exp.1 is not available), 2021.3.22f1 (Memory profiler 1.1.0-exp.1 is not available)
Reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Resolution Note:
Could not reproduce. Likely fixed by an unknown pr.
Resolution Note (2023.3.X):
Could not reproduce. Likely fixed by an unknown pr.