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Can't assign a Sprite Atlas to an AssetReferenceAtlasedSprite Property F...
Reproduction steps:1. Open the attached project “IN-38075_repro“2. Open the “SampleScene“ Scene3. Select the “TRYASSIGN“ GameObject4... Read more
Input field value disappears in the Inspector window when changing Inpu...
Reproduction steps:1. Open the attached “FAV_repro_IN-37735 (2022.2.0a12)” project2. Open “Assets/Test Scene 0” Scene4. Select the “... Read more
ClientServerBootstrap HasServerWorld and HasClientWorlds are incorrect a...
How to reproduce:1. Open the attached project “ClientServerBootstrapIssue.zip“2. Open the “SampleScene” scene3. Enter the Play mode4... Read more
Crash on VFXCommandList::InnerRegister when opening the Profiler window ...
Reproduction steps:1. Open the attached "FAV_repro_IN-37909(2022.2.3f1).zip" project2. Open "Assets/Scenes/SampleScene"3. Open the P... Read more
Accessing Material Passes in Awake/Start results in only a single "<Unna...
Reproduction steps:1. Open the attached "FAV_repro_IN-37607(2021.3.11f1).zip" project2. Open "Assets/OutdoorsScene"3. Enter Play mod... Read more
[Frame Debugger] Crash on keywords::LocalSpace::Find when opening Frame ...
Reproduction steps:1. Open the attached project “CrashRepro“2. Enter The Play Mode3. Open the Frame Debugger (Window > Analysis &... Read more
Crash on ClothScene::ProcessComponentUpdates when entering the Play Mode...
Reproduction steps:1. Open the attached Project “Test22”2. Open the “SampleScene” Scene3. Enter the Play Mode Expected result: The P... Read more
Multiple Grid Brush Editors are enabled when Tile Palette window gets op...
Reproduction steps:1. Open the attached “tilemapbrushbugtest.zip“ project2. Open the “SampleScene” scene3. Open Tile Palette window4... Read more
Crash or freeze when using the “Instantiate“ command for a high number o...
How to reproduce:1. Open the user’s attached “60fpsTest.zip” project2. Open the “EntryPoint” script and change “objectCount” to “123... Read more
[macOS] Gamepad.SetMotorSpeeds() does not produce vibrations on the cont...
How to reproduce:1. Open the attached project “Controller rumbling.zip”2. Open the “SampleScene” scene3. Connect a Controller to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS