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Large memory usage when using BuildLayoutGenerationTask
Reproduction steps:1. Open the attached “TestBuildLayoutGenerationTask” project2. In the top menu select Tools > Build Addressabl... Read more
Warning displayed in the Console when opening "Burst AOT Settings" in Pl...
Reproduction steps:1. Open the attached project “BurstAOTwarning“2. Enter Play mode3. Open Project Settings4. Select the "Burst AOT ... Read more
Moving an Asset with same name as a Folder in the destination causes nam...
Steps to reproduce:1. Open attached project "Bug.zip"2. In Project window, open Assets/Scenes/SceneName folder3. In Project window, ... Read more
[HDRP] Able to affect directional lights during runtime without the use ...
Steps to reproduce:1. Open attached project "Bug.zip" and scene "SceneName"2. Enter Play Mode3. In Game View, press the Button4. Obs... Read more
Prefab links get corrupted when building the Project
Reproduction steps:1. Open the attached “Test Project” Project2. Open the “Assets/Prefabs/Dungeon/PrologueTower/TheRabbittownPrologu... Read more
Scene view flickers when using the "Deferred" Rendering Path and a Rende...
How to reproduce:1. Open the attached project “RenderFeatureIssue.zip“2. Open Scene “SampleScene“3. Open the Game view and Scene Vie... Read more
Apply Prefab Instance does not register unused overrides
Steps: Open attached project Load SampleScene Select child GameObject (Nestee) and tick "Is Trigger" on the BoxCollider Delete Neste... Read more
Static GameObjects are not getting lit by Realtime Global Illumination w...
How to reproduce:1. Open the “IN_23444” project2. Press File → Build And Run (Android or WebGL)3. Observe the static GameObject in t... Read more
Tilemap.GetTilesRangeNonAlloc generates an array of Tiles outside the gi...
Reproduction steps:1. Open the attached “My project.zip“ project2. Open the “SampleScene” scene3. Enter Play mode4. Select “Tilemap”... Read more
USB-connected PS5 DualSense controller not detected when playing a UWP b...
How to reproduce:1. Open the user’s attached project “DeviceTest.zip”2. Connect a PS5 DualSense controller via USB3. Build And Run E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS