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Box Collider issues when built to Android devices
Reproduction steps:1. Open the attached Project “BugRepro”2. Enter Play mode and observe collisions3. Build and Run to an Android de... Read more
ProBuilder Stairs shape doesn’t get affected when changing “Inner Radius”
How to reproduce:1. Open the attached “BuilderBug.zip” project2. Open Menu > Tools > ProBuilder > ProBuilder window3. Press... Read more
Custom DownloadHandlerScript doesn't work when a medium or high strippin...
Reproduction steps:1. Open the attached project “DownloadHandlerBug“2. Change the Stripping Level to High (Edit>Project Settings&... Read more
CustomPropertyDrawer throws an "Assertion failed on expression" error wh...
Reproduction steps:1. Open the attached project “CustomPropertyBug“2. Open the Scene “Assets/Scenes/Test”3. In the Hierarchy window ... Read more
[MARS] MARS ARKit build fails with validation error "Please enable the "...
Steps to reproduce:1. Create a new project2. Download and import the Mars installer asset package (https://docs.unity3d.com/Packages... Read more
Error message is too generic when falling back to CPULM when not meeting...
Have a below minspec card Try to bake with GPULM Fallback doesn't say why We should probably get rid of "filtering device for lightm... Read more
Editor crashes on nv::cloth::FabricCookerImpl::cook when entering Play M...
Reproduction steps:1. Open the attached project “Inside”2. Enter the Play Mode Expected result: You enter Play ModeActual result: Cr... Read more
Optimized Frame Pacing increases APK file size when Project is Built
Reproduction steps:1. Open the attached Project “BugRepro”2. Navigate to Player Settings > Settings for Android and disable Optim... Read more
[XR Interaction Toolkit 2.3.1] XR Interactor Line Visual stops when stop...
Reproduction steps:1. Open the attached project “BugRepro”2. Open “Assets/Scenes/SampleScene.scene”3. Build and Run to a Quest 2 dev... Read more
Registry conflict when importing a package
Reproduction steps:1. Open the attached “My project (1)” project2. Observe the Console Window Expected result: No errors are thrownA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS