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Won't Fix
Votes
4
Found in [Package]
1.5.0
Issue ID
MARS-1520
Regression
No
[MARS] MARS ARKit build fails with validation error "Please enable the "ARCore" plugin in 'XR Plug-in Management'"
Steps to reproduce:
1. Create a new project
2. Download and import the Mars installer asset package (https://docs.unity3d.com/Packages/com.unity.mars@1.5/manual/Installation.html#download)
3. Enable Google ARCore XR plugin provider
4. In Project Settings go to "Mars -> Project Validation" and observe the validation error of "[ARCore plugin enabled] Please enable the "ARCore" plugin in "XR Plug-in Management"
5. Build for Android
Expected results: build succeeds
Actual Results: build fails with the exception
"Please enable the 'ARCore' plugin in 'XR Plug-in Management'.
Open Project Setting > XR Plug-in Management > Android tab and enable `ARCore`."
Reproducible with: MARS 1.5.0 (2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a11)
Environment: Windows 10 22H2
Notes:
-ARCore plugin is enabled in the 'XR Plug-in Management'
-AR Foundation 5.0.5 and ARKit XR Plugin 5.0.5 was used to reproduce the issue
-As per the user report it's reproducible on Windows and macOS
-
RichTufty
Jul 25, 2023 15:24
I was getting this on Unity Cloud Build targeting iOS, the workaround above by adding spaces in the file name seems to have not got past the issue
-
CiaranWills
Jun 27, 2023 00:11
The workaround is to go to Assets > XR > Loaders and rename "ARCoreLoader" to "AR Core Loader", or "ARKitLoader" to "AR Kit Loader" for iOS.
-
24shardul
May 07, 2023 15:57
Getting the issue for iOS(ARKit) as well as Android(ARCore). Unable to build the scene
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Resolution Note:
We do not have any additional MARS updates planned at this time. The workaround is to go to Assets > XR > Loaders in your project and rename the "ARCoreLoader" asset to "AR Core Loader".