Search Issue Tracker
The Editor fails to build the Player when using a script to switch the P...
Reproduction steps:1. Open the attached “Test Project” project2. Press Window > MMO > Production Builds > Build Mac Client3... Read more
[Android] Navigation bar keeps opening when tapping the screen in the Pl...
Reproduction steps:1. Open the attached project "KeyboardDemo"2. Build and run on a Samsung Galaxy Note10 device3. In Player, press ... Read more
[Quest] OpenXR Input does not work when Meta Quest Pro Interaction Profi...
Reproduction steps:1. Open the attached project “ReproProj" with the Android Platform2. Build And Run on the Quest 2 device3. Try in... Read more
URP TAA implementation leaks accumulation buffers when entering the Play...
Reproduction steps:1. Open the attached Project “TAA_Leak”2. Open the “Assets/Scenes/Example Scene.unity”3. Enter and exit the Play ... Read more
"IAspect's inheritor 'BurstCompatibleAspect' must be 'readonly'" is thro...
How to reproduce:1. Open the attached project "CubyRoad.zip"2. Open Packages/Entities/Types/BurstCompatibleTypes.cs in Rider Expecte... Read more
Nav Mesh Agent/Area Mask set to "Everything" works incorrectly when gene...
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Right mouse click on the blue square in the Game Window Exp... Read more
Builds fail on "UnityEngine.GUIUtility:ProcessEvent" when building on M1
How to reproduce:1. Open the user-attached “MacBuildCrash.zip” project2. Build the project Expected result: The build is successfulA... Read more
[iOS] Application crashes after closing it if a video from VideoPlayer i...
How to reproduce:1. Build And Run the user’s attached “VideoCrashOnIOS.zip” project on an iOS device2. Close the app and observe the... Read more
[Android] APK size increases when built with 2023.X
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Go to File > Build Settings and press “Bu... Read more
[Android][OpenGLES] Unused SubShaders are compiled when ShaderVariantCol...
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Build And Run on an Android device3. In Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS