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Modifying Input Actions when Reload Domain is disabled breaks existing b...
Reproduction steps:1. Open the attached “Input System Bug.zip“ project2. Open the “Playground” scene3. Enter Play mode and move the ... Read more
Particle System “Start Size” is set to “startSizeMultiplier” number inst...
How to reproduce:1. Open the user’s attached “ParticleSystem Bugs.zip” project2. Select “Particle System RANDOM BETWEEN CONST SIZE” ... Read more
[Linux] Crash on DisconnectGtkSignal(void*, GtkCallbackResponse (*)(), v...
Reproduction steps:1. Create a new 2D Platform or Lego microgame project2. Go through the tutorial Expected result: Unity Editor doe... Read more
MultiColumnListView silently stops updating if you call RefreshItems fro...
If you get confused and call MultiColumnListView.RefreshItems() from inside a bindCell callback (obviously a bad idea, but I didn't ... Read more
Crash on Transform::FlushDelayedSetDirty when undoing duplication of a c...
Reproduction steps:1. Open the attached user's project ("Tru..2021")2. Open scene "Scenes/SampleScene"3. In the scene hierarchy, exp... Read more
[iOS] Touch Input freezes when disabling autorotation
How to reproduce:1. Open the attached Project "RotateBug"2. Build and Run the Scene "SampleScene" for iOS3. In the Build, when the t... Read more
[Documentation] Issues in the VisualEffect.outputEventReceived Scripting...
Scripting API page: https://docs.unity3d.com/ScriptReference/VFX.VisualEffect-outputEventReceived.html Issue 1: Description contains... Read more
Distance not calculated correctly between the interactor and interactabl...
Reproduction steps: 1. Open user attached project "TestTargetFilter.zip"2. Open Window > Analysis > XR Interaction Debugger3. ... Read more
IL2CPP Project Settings are not saved automatically when changing them i...
Reproduction steps:1. In the “{Project Root Folder}/ProjectSettings” folder open “ProjectSettings.asset” file with any text editor2.... Read more
[Android][Universal RP] Lens Flares are corruptly rendered when Renderin...
How to reproduce:1. Open the project “Empty google”2. Build And Run the “Homebase” Scene on an Android device3. Observe the Player E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS