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[Quest 2] When using Scenes with Oculus layers and building for Android ...
Steps to reproduce:1. Open the attached user's project "TestScenesXRSDK.zip"2. Open "UnderlayCubemap.unity" Scene3. Make sure OpenGL... Read more
Shadows are not rendering when using Rendering Layers
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Observe the Scene View Expect... Read more
Unity freezes for a couple of minutes when hiding GameObject in the Hier...
Reproduction steps:1. Open the attached project “SceneHideSpike”2. Open the ”Assets/Scenes/OBG_SHOP” scene3. In the hierarchy window... Read more
RBR/CommonOpaque shader gradient is rendered incorrectly when the iOS bu...
Reproduction steps:1. Open the attached "repro_IN-39543.zip" project2. Open the “Test“ Scene3. Change the platform to “iOS”4. Open t... Read more
“OnDisable” function is executed based on script order in the Inspector ...
How to reproduce:1. Open the user’s attached “TestOrder.zip” project2. Enter Play Mode and exit Play Mode3. Observe the Console wind... Read more
[Editor] [Windows] CPU usage does not reduce when unfocusing editor if a...
On Windows, if a tab is split out into its own window (undocked), CPU usage for the editor does not go into idle mode when the edito... Read more
Pre-installed 2D Packages are not hidden when the visibility toggle is c...
Reproduction steps:1. Create a new 2D Core Project2. Ensure that all the 2D Packages such as (2D Animation, 2D Common, 2D PSD Import... Read more
Volume Update: Switching between Via Scripting and Every Frame causes an...
A bug noticed on the Forums that came as a result of the bugfix for UUM-22213. If you click play in the Editor and in the Camera Ins... Read more
[OculusXR] Controllers are not being tracked immediately after waking up...
Steps to reproduce:1. Open the attached user's project "The Master Club VR.zip"2. Make sure that OculusXR is selected as the plugin ... Read more
Rendering artifacts when using Depth Mask shader in WebGL
How to reproduce:1. Open the attached project "DepthMaskTest.zip"2. Build And Run the project for WebGL Development Build Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS