Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.25f1
2022.2.19f1
2023.1.0b16
2023.2.0a14
Issue ID
UUM-35240
Regression
Yes
[Quest 2] When using Scenes with Oculus layers and building for Android with OpenGLES3, a dimming mask appears on the edges of layers
Steps to reproduce:
1. Open the attached user's project "TestScenesXRSDK.zip"
2. Open "UnderlayCubemap.unity" Scene
3. Make sure OpenGLES3 is selected as the Graphics API
4. Build to a Quest 2 device
Expected results: When using Scenes with Oculus layers and building for Android with OpenGLES3, a dimming mask does not appear on the edges of layers
Actual Results: When using Scenes with Oculus layers and building for Android with OpenGLES3, a dimming mask appears on the edges of layers (See attached Repro.png)
Reproducible in: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a12, 2023.2.0a14
Not reproducible on: 2020.3.48f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a11
Reproducible on these devices:
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Notes:
-Reproducible on both OculusXR and OpenXR plugins
-Images are attached showing the issue ("Repro.png") and ("NoRepro.png")
-Reproducible only on OpenGLES 3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No On Hover Behaviour on +'s in Input Actions Editor
- Clicking on overridden Components in the Prefab Override menu throws a Warning
- Vertex Snapping does not work when BatchRendererGroup Variants is set to "Keep All" and GPU Resident Drawer is set to "Instanced Drawing"
- TilemapRenderer color will display significantly darker when switching a tilemap to "SRP Batch" from "Chunk" or "Individual" Mode
- Error "Invalid editor window of type" is logged in the Console when double clicking an Editor Window to fullscreen it
Resolution Note:
Fixed by another internal issue: UUM-45754: [Quest 2] [GLES] Cubemap rendering regressions when texture is copied