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Probe placement fails when baking Adaptive Probe Volumes on Vulkan
Reproduction steps:1. Open the attached “IN-136557” project2. Open the “Scenes/SampleScene” Scene3. Open the Project Settings window... Read more
Profiler's TImeline scrolling is way slower that other vertical scrollba...
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Profiler3. Enter the Play mode, record for some t... Read more
Submodule Stripping Settings are not saved when Editor is closed
How to reproduce:1. Create a new project2. In the Package Manager, install the “Web Stripping Tool” package3. In the menu bar, selec... Read more
Crash on mono_jit_runtime_invoke when disabling the Debug Mode with the ...
How to reproduce:1. Create a new Unity project2. Install the "Code Coverage" package3. Go to Window -> Analysis -> Code Covera... Read more
Shader warnings spammed in the Console window when switching to macOS Se...
Steps to reproduce:1. Create new Unity project2. Make sure to have macOS Server Module installed3. Open Build Profiles window4. Add ... Read more
Toolbar Icons in the Timeline window appear distorted when opening a Tim...
How to reproduce:1. Create a new project2. Download the com.unity.timeline package (Window > Package Manager > Unity Registry)... Read more
Crash on PhysicsCommands::PhysX::BodyGetFlags when changing RigidBody In...
How to reproduce:1. Open the attached “IN-137366.zip” project2. Open the “Cube” prefab3. Observe the crash Reproducible in: 6000.3.1... Read more
Pixel height of a UGUI Image is not consistent when the parent Canvas Sc...
How to reproduce:1. Open the attached “IN-137181“ project2. Open the “ugui-pixel-perfect-scaling-bug“ scene3. In Game view, set the ... Read more
ArgumentNullException is thrown when dragging Sprite onto AssetReference...
How to reproduce:1. Open the attached “IN-136152” project2. In Assets folder select the "TestAsset" asset3. Drag and drop any sprite... Read more
A "NullReferenceException" error is thrown when the left mouse button is...
How to reproduce:1. Create a new project using the “Universal 3D” template2. In the menu bar, select “Edit → Preferences → General →... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS