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[InputSystem] InputActionReference loses GUID when its action is moved o...
How to reproduce: 1. Open the attached 'project-1229145.zip' project 2. In the Hierarchy window select 'GameController' 3. In the In... Read more
[Themes] [Input System]Scheme name is clipped in "Add Control Schema" wi...
Scheme name is clipped in "Add Control Schema" window. Steps to repro: 1. Create a new project. 2. Window > Package Manager > Inpu... Read more
[InputSystem] Runtime rebinds are leaking into .inputactions asset
User description: I've tried this again with the latest version that is currently available to download from within Unity 0.9.4-pre... Read more
Build profiles cause Editor to be stuck in infinite restart loop when in...
{*}Steps to Reproduce{*}: # On a project where the Input System is set to {*}Both{*}, create a new build profile (I’ve tested with W... Read more
CallbackContext is not called when two buttons are pressed or released
How to reproduce: 1. Open attached project "RagdollGame.zip" and scene "SampleScene" 2. Enter Play mode 3. Press W and D at the sam... Read more
CallbackContext is not called when a key is released
How to reproduce: 1. Open attached "project-1171733.zip" project 2. Enter Play mode 3. Press 'D' key and release it Expected result... Read more
Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...
How to reproduce: 1. Create a new project using the default 3D template 2. Import the "Input System" package 3. Open the package's "... Read more
PhysicsRaycaster is not respecting the displayIndex when using multiple ...
How to reproduce: 1. Open the attached project "MultiDisplayTest.zip" 2. Enter Play Mode 3. Click on the "CircleSprite" in the Ga... Read more
Action binding path selection windows doesn't remember navigation state
-error: see title, it always sticks with Usage even if you navigated back -repro: --open attached project --open Input Action map i... Read more
[Input System] PS5 controller is not supported on desktop platforms and ...
How to reproduce: 1. Create a new Unity project and import the Input System package 2. Connect a PS5 controller 3. Open Window > Ana... Read more
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