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IL2CPP build returns incorrect results when using Pointer Arithmetic
How to reproduce:1. Open the user-attached project “TestUnityProject”2. Open the “IL2CPP_pointer_arithmetic_bug_report” scene3. Clic... Read more
Crash on TilemapCollider2D::ProcessTileChangeQueue when opening a specif...
Reproduction steps:1. Open the attached “repro-project” Expected result: The project opensActual result: The Editor crashes Reproduc... Read more
EnumField remains displayed as a mixed string when showMixedValue is set...
Reproduction steps:1. Open project “IN-45053_EnumField.zip”2. In the main menu click “Sample\SampleEditorWindow”3. Enable and disabl... Read more
EnumField remains displayed as a mixed string when showMixedValue is set...
Reproduction steps:1. Open project “EnumField.zip”2. In the main menu click “Sample\SampleEditorWindow”3. Enable and disable the “En... Read more
Depth pass is rendered with an incorrect matrix in the animation preview...
Reproduction steps:1. Open the “URPAnimationPreview” project2. Navigate to the Animations folder and select any animation asset (e.g... Read more
RectTransform "Pos Y" is not loaded when opening the project/Player
Reproduction steps:1. Open the “RectTransformPosY“ project2. If the “BugScene” scene is not open, open it and reopen the project3. S... Read more
Enabling OpenXR in Windows causes project to resolve packages indefinitely.
Description: Installing the OpenXR from the windows section in XR Plug-In management causes the project to get stuck resolving packa... Read more
VFX gets corrupted when trying to replace existing graph during save
How to reproduce: Import the attached pacakge Open Disco Scene from Repro folder In Assets folder, create a new vfx graph (named New... Read more
Errors are thrown when deleting VFX and Subgraph assets
How to reproduce: Import the attached package Open scene Open Subgraph and main Graph side by side Select main graph and subgraph in... Read more
Converting VFX to Subgraph creates main graph without shader dependencies
How to reproduce: Create a new graph Convert it to subgraph Observe that main system (not subgraph) has no shader dependencies and l... Read more
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